From their focus on collaborative storytelling to unique world building, role-playing games offer a wealth of tools for theatre makers creating both interactive and non-interactive work.
In this playful and practical workshop, you will:
- Experiment with tools that help swiftly create interesting and distinctive characters
- Explore core questions and provocations for designing meaningful character-led stories
- Discover game mechanics with a theatrical bent that can enrich live performances
Facilitator Chloe Mashiter is a theatre- and game-maker, specialising in game-based performance that draws from tabletop role-play, larp, and megagame design. Their recent work as a game designer includes The House of Cenci by Parabolic Theatre, Republic by Upstart Theatre, and The Incognito Society by Coney, where Chloe is also an associate artist.
Their wider work as a performer, deviser and writer includes interactive show Crisis, What Crisis? by Parabolic Theatre, pervasive street games Jekyll/Hyde and The Hunted Experience by Fire Hazard Games, and megagame Bring Them Home by Treehouse.
Chloe also publishes tabletop roleplaying games as roll/flip/draw and created the audio game The Last Thing Left whilst Resident Digital Artist at Headlong.
We’re committed to paying our facilitators a fair rate for planning and delivering these workshops. We’re equally committed to offering our online workshops on a Pay What You Decide basis, to make sure anyone who wants to can take part. We limit capacity for all our workshops, so that everyone in each workshop has the chance to interact with the person leading it. This means that, to make our workshop programme sustainable, we can only offer refunds up to seven days prior to the event.