PLAYABLE THEATRE WORKSHOPS
Are you a theatre maker who wants to find new and innovative ways to engage your audience? Are you intrigued by games and how they connect with theatre? Upstart Theatre’s 'brilliant and inspiring' Playable Theatre Workshops bring together approaches from the world of gaming and the world of theatre to help you make experiences that put audiences in the leading role.
All our workshops take place online, and all tickets are Pay What You Decide.
Tuesday 22 June 2021 | 2.30pm-4.30pm | Playable Theatre Hackspace
Monday 26 July 2021 | 2.30pm-4.30pm | Twine for Theatremakers
Monday 13 September 2021 | 2.30pm-4.30pm | How To Make Playable Theatre
Monday 22 November 2021 | 2.30pm-4.30pm | How To Make Playable Theatre
Monday 13 December 2021 | 2.30pm-4.30pm | Playable Theatre Hackspace
HOW TO MAKE PLAYABLE THEATRE
Led by Upstart’s artistic director Tom Mansfield, this 'brilliant and inspiring' workshop gives an overview of core techniques for making playable theatre shows, including:
- How game design principles can be applied to creating theatre shows
- How to give your audiences a goal that will keep them on the edge of their seats
- How using game loops can give your audience the chance to explore and change the world of your show
- How designing the rules of your game helps you to create a more engaging and immersive experience
- How to test what you’ve created in a way that’s simple, useful and time-efficient.
MONDAY 13 SEPTEMBER - 2:30 - 4:30PM
MONDAY 22 NOVEMBER - 2:30 - 4:30PM
PLAYABLE THEATRE HACKSPACE
In the course of this two hour online workshop led by Upstart's Artistic Director Tom Mansfield, you’ll collaborate with other artists to rapidly create and test a new piece of playable theatre from scratch.
It’s a practical and fun way to explore essential devising techniques for playable theatre, including:
- Using mechanics from existing games to create exciting interactions with our audience
- Exploring the relationship between story, theme and game design
- Rapid prototyping, playtesting and redrafting
TUESDAY 22 JUNE - 2:30 - 4:30PM
MONDAY 13 DECEMBER - 2:30 - 4:30PM
TWINE FOR THEATREMAKERS
This practical workshop gets participants making their own digital games with the popular text-adventure software Twine. No prior experience is necessary, making this ideal for those curious about how to create interactive text-based experiences, with participants:
- Getting a swift and clear introduction to the software
- Making a short Twine game from scratch
- Learning how to enhance Twine games with visuals, sound and other tools
- Exploring how to use Twine’s basic functions to create various player experiences
Facilitator Chloe Mashiter is a theatre- and game-maker, specialising in game-based performance that draws from tabletop role-play, larp, and megagame design. Their recent work as a game designer includes The House of Cenci by Parabolic Theatre, Republic by Upstart Theatre, and The Incognito Society by Coney, where Chloe is also an associate artist.
Their wider work as a performer, deviser and writer includes interactive show Crisis, What Crisis? by Parabolic Theatre, pervasive street games Jekyll/Hyde and The Hunted Experience by Fire Hazard Games, and megagame Bring Them Home by Treehouse.
Chloe also publishes tabletop roleplaying games as roll/flip/draw and created the audio game The Last Thing Left whilst Resident Digital Artist at Headlong.
MONDAY 26 JULY - 2:30 - 4:30PM